So this week we had to make Portal 2 levels. Since we were working on it in our GDW groups, we split up the requirements. I was in charge of making sure that the level had turrets that would be pushed into goo, two different types of gel and a T flip flop (more about this later). Sadly, I had booked a dentist appointment for the day of the presentation (I thought we would be presenting in our tutorial, not in class) and will get no marks for this. Still, that's ok. It's one assignment and, well, I would have lost marks for my group had I spoken in front of the class.
Public speaking is not my forte; nor has it ever been my forte. To give you an idea of just how poorly and awkwardly I express my ideas before a crowd, I shall give you an example. On my report card for grade 6 or 7 or 8 I clearly remember getting a 62% in Drama/Public Speaking, a 56% in Gym and 85-95% in pretty much everything else. But I guess that's why I chose game dev. I thought I would sit in a tiny, enclosed space devoid of windows where I would work all day and not need to interact with other humans except for the ones which I manage to not be awkward around (my friends).
Unfortunately, as every member of Squabble studios pointed out to my friend who said MIGS would not be worth going to due to the exorbitant costs, "You need to know people to get anywhere in the industry". I have also heard this said by many other, more experienced people. If this is the case though, it saddens me, for that means that a man is not judged by the skill with which he manages memory and produces magic from lines of code, but by his ability to socialize with other humans; a skill which is based mainly on talent and does not help in communicating with computers at all. If that is true, then perhaps I should give up trying to become a better programmer and artist, then buy a house somewhere in the country and bake pies all day. I will not give up just yet though, and hope that someone will hire me based on the things that I can do well.
Even though I will not get a mark for the Portal level I made, I still had to make it, which took some time. The thing that caused me the most problems was the "T flip flop". At first I though, wtf is a T flip flop? I searched it on Wikipedia, which showed me diagrams of electrical circuits that were way beyond my knowledge. So I asked my mother (she has a degree in Electrical Engineering. So does my father, but he was harder to get a hold of that day) because I thought that she might know. In fact, she did know.
My T flip flop gate in Portal |
A T flip flop consists of one input, one output, and a clock of some sort. Imagine it like a black box with a button attached to it at one end, and a light bulb, door, insert object here, attached to the other. When the button is pressed, the clock ticks. As the clock ticks, the light bulb, door, or insert object changes state (so if the light is off, it will turn on; if the door is closed it will open) and does so over and over. So each time the clock ticks the light turns off, then back on again then off again. The clock stops when the button is no longer pressed. Everything stops moving and changing when you step off the button. This means is the light was on when you stepped off the button, it will stay on. If it was off, it will stay off. That is a T flip flop gate.
Here is the very helpful picture of it on Wikipedia |