Friday, 21 September 2012

Engines 0.1

This is my first thought about TwoLoc. 

 

I'll bet Dan and Saad are smirking about it in the Grad Lab. But seriously, I feel like the errors in TwoLoc are much different than anything I'm used to encountering. I'm used to errors in my own logic, bad syntax, and vectors being out of range. Now I run into linker errors, and weird include errors that I have little to no idea how to deal with. 

I have to admit, when we first received the engine I didn't want to touch it. I thought if I would so much as write a comment, everything would explode in my face. TwoLoc is a three-headed beast; one is Ogre, one Havok, and the third is a much larger head, with monstrous arms and legs, that seemed to have absorbed the  other two (please don't take this offensively, I just see it as something that I have to gut so that I may rearrange its innards). Now I've never slayed a three-headed beast, so I didn't really know where to start. Actually, I was completely lost and thought it would take me till the end of the semester just to get one easy question.

Luckily, Harry always finds a way to make me feel like I can do stuff that I never thought I could do. And that's what he did.  He gave me a sword to slay the beast (he convinced me I could do it if I tried), so I started stabbing at it. I stabbed away, and now I almost have a question to show. The Ogre tutorials help a lot too. They tell you where to sab to cause the most damage. 

I feel like at least now I'm not terrified of TwoLoc anymore. And that's a good thing, because there are a lot of questions plus a game to make. 

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