Here it is:
You can't see it in this still frame, but some of those white points that look like stars are actually particles zooming past you because you're going fast |
I photoshopped the planet into the skybox. The planet was a picture of a rock that I coloured on and added glowing effects to. That is why the terrain looks so realistic |
You can also see the particle effects on the thrusters. It isn't very difficult to do in Ogre because Ogre has a particle system that you can use (http://www.ogre3d.org/docs/manual/manual_34.html). It just takes a bit of fiddling to make it look the way you want it to.
We will be adding textures to our objects soon. The problem is that I just finished texturing my ship (I think I'm done. I could add more but I'm not sure yet). It's an enemy ship and it's only 800 triangles, which is excellent if we want many enemy fighters in our game. The lower the polycount, the more efficient it is to render.
The rough metal texture of this ship comes from a photo I took of my mother's baking pan. |
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