Thursday, 15 November 2012

Engines 0.9

It seemed like nothing was working out and everything was taking forever to complete. I still have not gotten tangent space normal mapping to work properly (the light is still affected by the direction of the camera), and I have set aside working on lens flare because it is not a requirement and after wasting much time on it, I still have not gotten it to work right. Still, we must work on. As the lyrics of one Protest the Hero song go, "The little things that kill you make you glad to be alive".

Thankfully, bloom was really easy to add into our game (assuming that we are allowed to use the bloom included in the Ogre engine). After copying the Examples.compositor file, the Bloom.material file, and all of the shaders these require, it's just two lines of code to add bloom to your scene.

As you can see, our game needs more bloom
I also want to say that ...I forgot what I wanted to say.

It's pretty much officially crunch now, though we've been lightly crunching the whole semester....so back to crunching I go.

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